Armament: 2x 60mm High Velocity Rifled Cannons
1x 25mm Gattling Gun
1x 8-Volley Hellfire Missile Pod
Weight: 65 Tons
Max Speed: 75kph
This is the first mech Iíve built in a while, and itís nothing special just a nice simple design; no energy shields, or fancy weapons or sensors or whatever. It has war proven hydraulics, radar, communications, armor and good old fashioned weaponry.
The prime function of this mech is to provide an inexpensive, general purpose ground attack unit. Features are however geared to help ensure pilot survival; these include ceramic and Kevlar layered armor, a fire control system and external ammo drums to prevent any damage from ammunition fires and potential explosions.
A secondary fire control pod can be seen on the back of the right shoulder.
This whole mech is built around tried and true technology and providing a good portion of the overall firepower is the shoulder mounted Hellfire missile pod. These time proven weapons are still used in an anti-armor capacity, good punch for a fairly low price.
This unit also uses conventional weapons. No expensive lasers or caseless firestorm tech here just the usual bolt and bullet weapons. Even though the main cannons use smaller rounds, normal high velocity propellants (used in large amounts) and relatively lengthy barrels provide excellent medium (5 km) range armor piercing potential.
This is (I think) the first time Iíve been able to work in a classic gattling gun. This weapon fires a 25mm round up to 3.6 km and is used for anti-aircraft, anti-personnel, and against lightly armored vehicles. Rate of fire is variable from 500 up to 3,000 rds/min and against ground targets automatically selects 15 round burst; against aircraft the electronic control unit automatically selects CIWS mode (Close in Weapons System) which once the pilot has selected a target auto track and fire programming takes over until deactivated by the pilot.
It was fun to get back to my favorite subject after building so many Combat Armors that they all started looking the same.
As with everything else, the comm systems are long range technology well proven in tanks and other armored fighting vehicles.
In this mech I used bionicle ball and socket joints for the shoulders (parts I almost never use) to help detail, reinforce as well as complicate the shoulders I also worked in tubing (other parts I can almost never really use because they are thick enough and strong enough to pull the normal click joints out of place.); to fix that I gave both ends of both tubes dynamic connections (can tilt and/or rotate so their tension doesnít do anything outside of help hold the arms in place).
Even the feet are simplified: just a four-pronged omni-directional foot.
This build is fully playable.
The control mechanisms are drastically simplified as well rather than relying on an expensive and delicate neuro-interface, this machine is controlled by joysticks and buttons, which also helps reduce training time.
Compared to my other mechs, this build has little color outside of military grays, green and some black.
Very nice! Looks very heavy and powerfull, nice to see you building some mechs again. If this is a standard version, I'm almost afraid to see a heavy weapons variant... P.S., I've aded a link to my flickr account from my homepage. Peace - Patrick