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Sith Venom 2 . A sleek and sinister ship for dark purposes. . Thank you for checking out my creation! When I built the original Sith Venom I wasn't totally happy with the way the design came out. The concept was centered mainly around the engines. Everything forward of that was not as inspired and I just wanted to get the model done. But not long after it was "finished" and posted I began changing things on it. So after long last, here is the 2nd version in all it's Sith glory. Enjoy! The first thing to change on this model was the neck. The original neck was too long and plain looking. So I shortened it and added greebles on both sides. The second and most obvious thing to change on this ship is the cockpit. It is a totally different design from the original. The inspiration was Slave 1's spacious cockpit which offered a wide viewing field for the pursuing bounty hunter pilot. Unlike the original, the second version keeps with the motif of the rearward tapering wedge slopes established with the engines by adding the "crest" above the cockpit and the wedges at the end of the gun turrets. This head on view shows the very subtle space between the gunnet turret dishes and the cockpit. They cannot be flush with the windscreen or else they will scratch it when the turret rotates. The neck was shortened by 4 studs to help balance the front with the back. This top view offers a look at some of the dark red I added, like the stripes across the engines. Also, I beefed up the section where the neck meets rear fuselage. The other major change besides the front section is the engines themselves. The original engines were also massive but clunky looking. So I kept the same basic design but added 3 x 3 corner slopes on the front which lengthened the engines 2 studs. I did away with the Scala pot exhaust nozzles (8 of them) in favor of 4 larger exhaust nozzles with added detail. In addition to making the engines longer I made them wider and tried to round them off better using 3 x 6 cylinders embadded halfway into the engine. The retractable landing gear configuration is essentially the same as the original although the front gear required a lot of intense trail and error before getting it to fit and work right. Landing gear up. One thing I'm still not happy with is the small gap underneath at the very front. I think this top view accentuates the reinforced neck where it meets the rear fuselage. My favorite little feature of the redesign is the tilting pilot's seat with the guns. Look down mode for tracking. Every model is hand whooshed to ensure coolness. Probably my favorite unedited shot. The rear hatch to the holding cell had one change with the addition of the dark gray "intake" piece above the aft cannon. Rear hatch open exposing the holding cell. The last change was the retractable ramp. On the original it was only 2 studs wide. But with the use of several 1 x 6 inverted double cutout slops I was able to create a slot to fit a 4 wide ramp so that the bounty hunter can actually walk his captive up the ramp. The Venom blasting off into hyperspace! The asteroid field in this picture was created by a Swedish artist named Caspau.


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