NCC-542 Samuel Roberts Patrol Frigate . A light patrol frigate - based off of the design of the Okinawa class Frigate from the game "Starfleet Command" .
Armament: 6 light phaser banks, two photon torpedo launchers
Shuttlecraft: One Assault Shuttle
Interplay's 1999 game "Starfleet Command" features the Okinawa class Frigate, light but maneuverable, great for hunting down Orion Pirates or tangling with the occasional Klingon Bird of Prey. The first time I played that game - I wished I could translate the sense of speed and style into LEGO, something impossible at the moment.
Earlier this year, I dug the game out, blew the dust off of the CD cover, and played it once more -- and again felt the urge to try and translate that ship into bricks. This time, I thought I could give it a try. After much testing, I found that the only wedge plates that would fill a 360 degree circle were the 3x12 plates. Thus began a massive bricklink order that kicked off this build
Because I am compulsive about including "functional" interiors to the ships I build, scale dictated that this would be a much smaller ship than the Okinawa, which was 77m wide (about 252 studs wide at the scale I'm using...) -- so it became a light patrol frigate with roughly the same lines as the Okinawa.
Overall view of the saucer section -- a very difficult build from a stability standpoint. The saucer is held up by four pillars and the engineering hull. The center of the saucer section is the transporter room, ringed by a series of small rooms; lavatories, storage, damage control, weapons locker, shower, captain's quarters, and first officer's quarters.
The crew mess & food replicator. Fortunately, they still serve pizza.
The portside officers quarters
The Crew dining area / common area
Officer's Mess & conference room
Recreation Room - with zero-G billiards :)
Medical Bay & Science Lab
Brig - as a patrol frigate, handling light pirate ships would be one of its primary duties
Bridge (facing aft)
Warp Core & Secondary Engineering
Photon Torpedo Chamber & Launch Rails
I used information from the game and from Memory Beta to help understand the shape of the Okinawa