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REDBOSS . Bio Cup 2013, Round Two . Contest: Bio Cup 2013 Name: REDBOSS [Ridiculously Epic Destroyer and Badass Obliterator of Sinister Soldiers] Occupation: Wreckin' everything Alignment: Lawful Good, probably Origin: Unknown Powers: Immense strength, minor power cancelling fields Weaponry: Shoulder blasters, arm cannon, fists Status: Just short of a pile of scrap metal Personality: None... it's a giant freaking mech suit. If it was alive, it'd basically be Mister T. Bio: Astrav stumbled across this thing somewhere out in the desert. He profusely denied that the village he found it near was inhabited at the time. Apparently he was wrong, because he soon had to use the suit (which he named right off the bat) to defend himself against a bunch of Bone Hunters who had taken over the town after killing its previous dwellers. The Bone Hunters wrecked the REDBOSS, but Astrav made it out of the wreckage intact. He left one of his guns behind, though, with the trigger jammed, pointing into the fuel tanks. The Bone Hunters weren't especially lucky. The REDBOSS had done its duty. Perhaps someone would show up and repair it one day...? Empty suit; the leg armor is mostly reliant for stability upon the leg inside it, which is why it's in a folded "kneeling" position when Astrav is not in the REDBOSS. Astrav with the suit. WOOOOO! This was a fun build. I had to pretty much redo the leg armor once I found out that I have two, not six, of that red panel piece, but I think it was better for it in the end. I also redid the hands at some point, since my initial attempt looked... strange. The back armor was tough to figure out too, but eventually it turned out looking quite nice. Other than that, this was an unusually linear build. The final version uses the very first torso frame that I tested for this MOC, and the same goes for the upper legs, hips, arms, and feet. One more thing that seems to bug people is the use of the bley 1x1 round tiles. I thought of them as large rivets or something to that effect. Sorry if they seem out of place. As I said to Zach in the comments below: It's not particularly supposed to look like a mech made for him- just something he found and used. Thusly it doesn't share many of his main characteristics, specifically unbulkiness or color scheme. You may have noticed that there are no shots of Astrav getting out of the mech. The way the Technic beams were laid out in the design meant that the cockpit area, which needed to be opened to take off the arms as well, was sort of springloaded shut. This also applied to the leg armor to a lesser extent. Since these were, in effect, springloaded, I had to use both hands to pull it open and then unattach Astrav from the inside, and I don't have a third hand to photograph with... I also tried taking a video, but the results of that were awful- I can't crop video, and I needed to crop all of the photos so that none of the wall behind the backdrop was showing. Another reason is that, as I mentioned on the second to last picture, the legs cannot stand on their own when there is no pilot inside, due to how they connect to the legs and feet. When I tried to photograph Astrav being removed from the legs, they'd just sorta flop around weirdly and I couldn't get a good picture. All in all, there was no real way to photograph it effectively, and I'd rather have nice presentation with in suit and out of suit shots instead of poor presentation with in, out, and halfway in shots, if that makes any sense. Best of luck to everyone. Recent MOCs: Blindvolt ➠  Wrill: The Bitter Shard ➠ Pohatu Revamp ➠  Tavo ➠  Rurmuax ➠  Astrav, the pilot of this mech ➠


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