Shield Breaker . The Shield Breaker. When you're up against a big, heavily shielded target, and you absolutely have to bring it down, call this ugly bugger in. . Status:Dismantled as of August 2008.
I had originally planned to enter a newer, better version in a contest on Classic Space, but some design blocks, random schedule changes, and a rapidly approaching deadline caught up to me: I dismantled the WIP, and pretty much abandoned the design.
The Shield Breaker is a carrier based fighter, and is not recommended for any kind of atmospheric flight. It should be loaded onto and flown out of a carrier only in the vacuum of space.
The basic concept behind the Shield Breaker is that a hundred shots at one spot will be more effective than a hundred shots at a hundred spots.
Shield Breakers exit their carrier just outside of the battle zone, usually a few hundred kilometers away. There, they wait until orders from the fleet assign them an enemy capital ship as their target. They line up their attack vector, and signal the fleet that they are ready to attack. They full throttle the engines, sending them directly towards the enemy ship at top speed. Friendly ships are given a coded signal to clear the way along a certain course, giving the Shield Breaker a clear line of attack.
Upon entering effective firing range, the pilot switches his defensive shields to forward at full strength. Combined with the narrow profile of the ship, this negates any on-coming fire from the capital ship. The pilot then fires a constant barrage of ion packets at the target. The Shield Breaker's targeting system adjusts for slight changes in the flight path when the pilot dodges fire and other ships. This allows the ion cannon to relentlessly hit the same spot dozens, if not hundreds of times.
The enemy ship's shield generator(s) draw more power to compensate for the damage. This drains the shields, and the generator(s) in that area overload. That section is now exposed, and the hull can be directly targeted.
The Shield Breaker banks away from the capital ship, switching to rear shields to block retaliatory fire. It speeds off to the other side of the battle zone, where it can line up another attack run.
Standard operating procedure allows for a few options. One, you can have another Shield Breaker right behind it, blasting away at the hull. This does no real damage, but it does disrupt systems. This is ideal for when you want to capture an enemy capital ship intact.
You can also have another fighter or bomber tailing it, and they can blast the hull.
Last, you can get your own capital ship(s) in there and let them take it apart. With depleted shields, no large vessel is going to last long in either of those conditions.
A fuzzy overall view of the Shield Breaker. Close-up shots worked out fine, but anything more than a foot away, and the camera just sucks.
Anyway, this was made by taking two wing sections from set 7893, and attaching several hinges to 4 x 6 and 4 x 8 plates. There are some details later on that show how it works.
The forward edge of the ship. The natural tendency of the wings to bend out at the ends forced me to use some tubing to hold them down. It works, but isn't as clean as I would like.
All of those silver grill pieces are supposed to be maneuvering thrusters. They are found on each side of each end, and on the port and starboard. This give it full thrust in 3D.
Also, the large hoses that go from the front around the top and bottom to the back are part of the energy shield system. They transfer power to the shield emitter at the front and back of the ship. Luckily, the narrow profile of the ship makes landing a head-on shot damn near impossible. At best, you might get a glancing hit.
The engines. I originally wanted to have two more just like it on the bottom, but the need for working landing gear prevented that. If I ever redo this, I will have to figure out a way to include both. It seems sort of underpowered with just two.
Some greebling for that space on piece 54096. They're really great pieces, actually. They can be used for interesting effects like this. Again, if I ever redo this, the greebling will be better.
Since this ship is designed to be carrier-based, there's no storage for tools or cargo. These two flaps are actually the fuel case hatches. Two large fuel pumps attach and quickly refill both the tank. The only issue is that the pilot basically sits in the center of a fuel tank, left, right and behind.
Here they are open. Don't drop your watch in there, it's not coming back out. Oh, and the fuel lines will get clogged. That's usually bad for a ship.
Here we have shots of the power plant for the ship. It uses the fuel to produce the energy need for the ion cannon (more on that next), as well as the engines. It uses a lot of fuel, since getting this ship to the proper speed while firing the ion cannon and maintaining the defensive shields... it's a gas guzzler. But it does its job just fine.
Those Star Wars cannons have non-weapons uses after all.
Lots of fun getting these to stay together. The cones and engine pieces are held by technic bits, so they work, but sometimes they come undone a bit. It's just a matter of pushing them back in.
The only weapon on the Shield Breaker is a single high-yield ion cannon. It fires a steady stream of ion packets, aimed at one precise spot on an enemy ship's shields. The relentless barrage on that area causes the enemy ship's shield generators to overload, and that section loses its protection. Then you can have bombers or fighter poke holes in the hull. Meanwhile, the Shield Breaker has flown off to prepare for another attack run.
I like how the gold and the gray gear look. It really worked out, and I plan to use that idea in other stuff.
The little hose there is for the targeting system on top (the gray dish on the end). It works in conjunction with another dish (no visible in this shot) to select, target and keep a lock on whatever point of an enemy ship you want.
There's the other half of the targeting system. I like how this came out as well. The entire ion cannon section just came together great. And it's all one piece, so if you want, you can pop it off and replace it with something else.
The landing gear. This was fun. I wanted something that would retract, but I couldn't afford the room to make something that would also close up or seal completely. But this worked out pretty well. The only real issue is that the technic pins holding the gray parts into the 1 x 4 beam like to slowly work their way out. That's why the red bits are there. Also, they look better with them.
And here it is closed. Folds up tight and flat.
Landing gear down and up.
Here's the landing gear under the heavy cannon section. Seriously, this is the heaviest part of the entire moc. Without this here, there's no way it could stand up at all.
More landing gear shots.
Here's the cockpit seat. It folds down from the bottom. I see lots of ships with sideways and top-opeing canopies, but not much in the way of underneath
Here's a shot with the landing gear extended beyond normal. The entire assembly is done with small L-shaped technic beams and a few pins. The two Ls fold into each other and the seat lifts up. And it's a smooth, steady motion. No dropping or falling out.
Here's the pilot, tucked away all cozy and nice. The restraint harness around his head holds him in place during those high-speed pitches and rolls. It also has a display to show certain things, like speed, fuel level and shield status.
It also has a heads-up display to show targeting and weapons status. Trans blue, I love it.
There are more computer screen and controls inside, but the harness blocks your view. Trust me, he's completely fly-by-wire in there.
Here we have some of the details for how to attach two 54093s to form a double-sided wing. You will need lots of hinges (3937 and 3938) and some 4 x 6 or 4 x 8 plates.
You'll need to get a lot of 4 x whatever plates, because slight dimensional variations can make getting a good connection impossible. I had to go through about four for each side of the ship.
Simply lay the bottom of each wing section back to back, and put the hinges on the thickest sections. Connect your 4 x whatever plate to the hinges, and repeat on both sides.
Remember those fuel hatches? That's also the same technique. In fact those boxes are so tightly in place, that I can't get them out of there. It's holding the center together, and it won't come apart at all!
And here's our pilot, ready to go out and break some shields! You go, flyboy!
April 5th, 2008-
Now ranked 5th on "Highest Rated" Spacships! Wow!
Also, I've decided that I am going to redo this MOC. It won't be for some time, though. And I will redo the pictures with a proper camera, backdrop and lighting.
March 30th, 2008-
Wow, just over 2000 hits. Nice. And now 7th overall on "Highest Rated" for spaceships. Thanks everyone that ranked, commented and viewed!
Maybe I will redo the pictures later this summer when I'm free and have completed my other MOC. Maybe even a redo. I saw some new white and red parts in some of the newer sets in stores, and I had some ideas...
February 13th, 2008-
Looking at the Spaceship category on mocpages, the Shield Breaker is ranked as 9th overall for "Highest Rated" . Wow! Thanks a lot to everyone that voted! It's an honor to be on the same page as Daniel Jassim's Dragonstar, not to mention being in the top ten for anything. Too bad I'm on page 26 under "Most Popular", though... Oh well, can't have everything, I suppose.
Now I have to get to work on my other ideas, because I want to see how well they score.
October 3rd, 2007-
Finally got around to setting up the Brickshelf version . I had issues where every time I tried to upload an image, I got 500 error (internal server blah blah blah...). It magically started working last night, so this morning I finally got to put it up there.
Brickshelf may be more popular, but really, I'm liking mocpages a whole hell of a lot better. You can do more in it, and you can manage things a lot easier. I'm only using both to get more exposure.
September 16th, 2007-
Yay! 500 views! Whenever I get around to some other MOCs, I wonder what kind of reviews I'll get.
September 12th, 2007-
Wow, not even 48 hours later, and 350ish views, six votes (scoring 5/5) and positive reviews. Either MOCpages is really loose with the compliments, or I did something right here.
Maybe I'll redo this one a little after all, and use up some of those stickers that cam with my other sets. I always planned to, but only after I felt a MOC was finalized.