Oberon Class Scout . Oberon Class Modular Scout system used by the Allied Systems Exploration and Defense Directorate (ASEDD) . Full view
Oberon Class Modular Scout Ship
Description: The Oberon Class is a modular system designed to perform a number of different mission profiles. The core of the system includes the fore crew section and an aft propulsion section. Beyond those two modules, others may be added to the system depending on mission parameters such as objectives and mission duration.
Similar to the mission requirements for a runabout, the Oberon class scout is designed to be stationed at remote outpost or base facilities as well as starships large enough to carry them. This allows these facilities to have a more rugged and versatile option for transport, exploration, and defense than a standard shuttle compliment can provide. For each scout assigned to a facility, at least one of each module will also be on hand, assuming storage space is available.
Closeup of the pilot/mission commander
Closeup of the Navigator
Fore section: the fore section houses the crew of the ship. This crew consists of a pilot/mission commander, a navigator/sensor operator, and a weapons systems manager/systems engineer. The fore section also houses the main computer system and the navigational sensor system.
The propulsion system of the fore section is somewhat limited, consisting of a set of maneuvering thrusters and the gravitational drive system for planetary operations. The fore section also houses its own micro reactor to supply power to its sytems and those of attached modules. In an emergency, the fore section can disconnect from the other modules and be used as an escape craft for the crew. By itself, the fore section can maintain life support for up to a week, including crew consumable supplies. With the gravitational drive system, the fore section can make planetfall, but it does not have enough power to leave orbit by itself.
The fore section also houses the primary weapons systems of the ship.
In a basic configuration, the fire section is armed with six fixed- forward phase pulse blasters. The wings can be fitted with hardpoints for various weapons and probes, including nuclear or antimatter spatial torpedoes. Depending on mission requirements, the fore section can also be fitted with a hardpoint underneath the ship for a probe.
Aft section: The aft section of the system contains the propulsion system for the ship. This includes an RIE 7c compact impulse drive system for sublight propulsion and an LIF 10c compact linear warp drive system for FTL propulsion. The impulse drive system cab be removed from the aft section and attached to the fore section for independant sublight operations. This allows the fore section to be used as an in-system shuttle or fighter that has respectable sublight speed and maneuverability.
The aft section also contains the scout's primary long range sensor system. This allows the scout to be used for a variety of exploratory or picket missions.
Cargo section: One of the optional sections for the scout ship is a cargo section. This is one of the most versatile options for the ship as it allows the scout to be used as a light cargo transport or the section can house extra supplies for the crew to extend their mission by up to two weeks. The cargo module also has a pair of hardpoints on the side that can be optionally fitted with a pair of dual plasma cannons. This increases the tactical abilities of a single scout, and allows multiple scouts to form a formidable attack group.
Up to five cargo modules can be attached to a scout ship with no other modules except for the fore and aft modules.
Remora carrier: Another option designed for the Oberon class is a section that can carry a pair of Remora class light fighters. This option allows these sublight fighters to be carried between systems for deployment to remote locations or to protect the scout itself.
Each fighter is armed with four light phase blasters.
Without other modules attached, the Oberon class can carry up to three carrier sections, allowing it to transport half a squadron of fighters. A group of six scouts can then carry a small wing. In this configuration, though, the range of the scout is somewhat limited.
Once the fighters are deployed, the Carrier section can be disconnected allowing the fore and aft sections to be reconnected so that the scouts can be used as heavy fighters commanding the lighter fighters.
Transport module: the transport module is designed to allow the scout to carry a small number of passengers. Each module has room and supplies for up to four passengers for one week. The transport module also has a one person transporter to allow the crew to rotate to and from the transport for rest periods without having to land. The transport module also houses it's own entertainment computer to allow passengers to access an audio and video database as well as use personal VR devices.
The transport module has it's own life support system that is normally powered by the main reactor in the fore or aft section. It also has an emergency battery system that can power the life support for up to one week, allowing the module to be used as a limited escape pod. The module has no propulsion, so it cannot land and must be rescued by another scout or other starship. If ejected near a planet, the module's batteries have enough power to transport all four passengers to the surface along with some limited amount of supplies. Unless something is wrong with the module, the preferred protocol is for the passengers to stay in the module and await rescue.
Without other modules, the scout can carry up to three transport modules.
Long range exploration (default configuration)
Fore with class 1 automated probe
Cargo with two dual plasma cannons
Fore with impulse module and six underwing spatial torpedoes
Short range patrol
Fore with six underwing spatial torpedoes
Long range forward explorer
Fore with class 1 automated probe and six underwing spatial torpedoes
3 remora carriers
5 cargo modules
Heavy personnel transport
3 transport modules
Note: These are standard configurations. Other combinations are possible, only limited by the imagination of facilities' commanders and the availability of modules.
Close up of the pilot
I created this originally in LDD. It was the second design I've made using the program. My inspiration for this design was some of the older Space Police type ships that would sometimes have multiple modules. I designed the rear engine section first with an eye for what I wanted it too look like, then moved onto the cargo section. For the front section, I designed it to have three cockpits, with the rear two raised a bit. The wings on the front section were actually an afterthought, but I'm glad I put them on there. It also allowed me to built the underwing missiles. I've got a bomber module in LDD that I think would be too unstable to actually build, but I may post a screen shot here at some point.
After starting to build it, I did have to modify it quite a bit from the original LDD incarnation because of structural stability issues. It's really hard to determine sometimes if something is going to fall apart or not, so I sometimes either over compensate or under compensate.
Other modules from LDD:
Long Range Bomber
Remora Class Fighter
Closeup of the reactor in between the rear cockpits in the foreward section. It was a lot easier taking bricks off in LDD than it would have to do it on the real one.